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Daily Archives: July 25, 2014
Upcoming PC free-to-play fighter Rise of Incarnates is scheduled to enter closed beta on August 8. Gamers interested in signing up to access the beta, which will run until 11:50 p.m. (PDT) on August 17, can go here. At launch, the closed beta will include characters Ares, Grim Reaper, Lilith, and Mephistopheles, with Brynhildr set to be added on August 13, as well as two battlegrounds, New York City and Paris. A few purchasable items will be made available for testing out the character-customization system.
Bandai Namco has released an extended version of the Tekken 7 teaser that was debuted during this year’s Evo. The new cut was shown at the studio’s Fighting Game panel during Comic-Con and runs a little over a minute and a half longer than the original.
The strategy-RPG series Tears to Tiara will make its official North American debut with Tears to Tiara II: Heir of the Overlord. Fighting fans might recognize the name from Aquapazza: Aquaplus Dream Match, the Examu-developed crossover brawler also published by Atlus, but Heir of the Overlord marks the first time the series has had a full localized release. Atlus is translating the text to English but noted that they are leaving the Japanese audio as it is. The campaign is said to last over 80 hours, mixing turn-based combat with visual-novel-style storytelling elements. The plot is … unique: Hamilcar Barca, father of the famous Hannibal, throws off the yoke of the Divine Empire and sets out on a path of revenge to retake the kingdom of Hispania, guided by a goddess and harnessing the strength of a malevolent demon that awakens within him.
Gamers will be able to once again battle the forces of Mordor on September 30 when Middle-earth: Shadow of Mordor launches for 360, PS3, PS4, and Xbox One. PC gamers will get their chance shortly thereafter via Steam on October 2. As the ranger Talion, players will find themselves guided by the Spirit of Vengeance in a war against Sauron and his forces after the death of his family. The game uses a new mechanic dubbed the Nemesis System, which allows the computer to keep track of the player’s action with each enemy so that future encounters play out differently, with an archenemies emerging before the end.