Divinity: Original Sin updated to beta, gets new areas, skills, more

With today’s update, Divinity: Original Sin has officially progressed from alpha to beta. The download adds 28 talents, 60-plus skills, a witchcraft skill tree, a revamped character-creation setup, new sound effects and music, more interactive objects, improved AI,  explorable areas, and a host of bug fixes. Larian notes that there are over 400 improvements in total, many of which can be seen in the new  ‘Beta Announcement’ trailer.

Divinity: Original Sin is scheduled to launch this spring for PC.

Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party-based, turn-based, gripping dialogues, choices and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, free exploration… There is only one main goal, and how you get there is completely up to you. Of course, everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.

Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 3 Divinity Original Sin (PC) Kickstarter Announcement - Screenshot 12 Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 1

Official Site: DivinityOriginalSin.com

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