Divinity: Original Sin delayed, Larian now targeting spring 2014


Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 4

Role-playing fans will need to wait a little longer to return to the lands of Rivellon. Larian Studios has announced that the Kickstarter-funded Divine Divinity prequel Divinity: Original Sin will be delayed until spring. The kinks of the latest entry’s many features, from the two-player co-op play to the game world’s numerous interactive objects, have been noted by those playing through the game’s early portion via Steam Early Access, and it’s their feedback that’s behind the delay. To be more precise, “the extra time will be used to implement feedback received from Steam Early Access players and Kickstarter backers” and that “Larian is taking the time necessary to make it right and polished.”

Divinity: Original Sin is scheduled to launch this spring for PC.

Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party-based, turn-based, gripping dialogues, choices and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, free exploration… There is only one main goal, and how you get there is completely up to you. Of course, everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.

Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 1 Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 2 Divinity Original Sin (PC) Spring Delay Announcement - Screenshot 3 Official Site: DivinityOriginalSin.com

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