All of you gods of war, take note, Sony is holding a Double XP Weekend event for the recently updated God of War: Ascension. From now until 10 a.m. on Monday, players will be to gain double experience in every mode, though it will not stack with any ongoing experience boost. The event coincides with the recent 1.03 update, detailed below, which lowers the difficulty for the Trial of Archimedes and adds tattoos for character customization in multiplayer.
The update does not address audio issues, but the release notes that Sony Santa Monica are aware of the problems and will “continue to monitor user experiences in this regard, and we are working as quickly as possible to find a fix.”
We received extensive feedback from the community that the “Trial of Archimedes” section (Chapter 28) near the end of the game was excessively challenging. In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced.
In the 1.03 update, at the end of each elevator stage (three total), players will now receive a measured amount of green health orbs and a nominal amount of blue magic orbs. This change affects all difficulty levels. We are confident this revision will address feedback regarding “Trial of Archimedes” while still preserving the level of challenge appropriate for this late section of the game.
As noted, 1.03 also adds “Marks” for added customization to your Champion in multiplayer, and 8 additional new tints, including “Ash”. Now you have an opportunity to become a “Marked Warrior”. These are the six mark’s we’ve added in this update, with more to come:
• Mark of the Thief, for Hades
• Mark of the Trojan, for All
• Mark of the Spartan, for All
• Mark of the Legionnaire, for Ares
• Mark of the Mercenary, for Zeus
• Mark of the Deep, for Poseidon
Official Site: Playstation.com – God of War: Ascension (Update 1.03)