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Daily Archives: March 6, 2013
The next release in the Hyperdimension Neptunia series, Victory, was pushed back to March 21 late last month. In better news, NIS has released a new combat trailer to tide fans over. The video features a montage of battles, with snippets covering combination attacks, Dimensional Skills, and EXE Drive.
A new downloadable map pack has been announced for Tomb Raider. Just as players begin to wrap up the multiplayer component, they will be able to snag the Caves and Cliffs Multiplayer Map Pack. The three-map drop will be available on Live on March 19, and at an unspecified later date for PC and PS3. All maps will be playable in every multiplayer mode, with the Endurance’s survivors battling the Scavengers in caverns, a shantytown, and a village engulfed in flames.
inXile has sent word that they have started a new Kickstarter campaign, this time for the spiritual successor to Planescape: Torment, Torment: Tides of Numenera. After their success with last year’s Wasteland 2 campaign, inXile has decided to forgo the traditional publisher route in hopes of once again securing funding through crowdsourcing. Torment will be set in Monte Cook’s Numenera universe, a kickstarted pen-and-paper role-playing system where players gain experience through discoveries and from other players instead of combat. The game will be based around Numenera’s Ninth World and a power source so potent that the person who harnesses it will be able to topple empires and cheat death.
June might be face-melting hot, but Capcom is determined to give you a reason to throw on that super deluxe parka. The studio announced today that they will be bringing Lost Planet 3’s subzero action to gamers this summer when it launches for 360, PC, and PS3 on June 25. A new trailer was also released, revealing that Jim Peyton and his NEVEC coworkers aren’t the only humans on E.D.N. III. There are also … snow pirates. Did not see that one coming.
A new patch has launched for the 360, PC, and PS3 versions of Far Cry 3. According to Ubisoft, the update is a result of the community feedback they have received since launch. As a result, the patch includes some of the most request single- and multiplayer features, such as a new harder difficulty setting, the ability to reset liberated outposts after completing the game, new HUD settings that allow for greater customization, the ability to search multiplayer maps by author, and more. Full details are available below.