Jagged Alliance: Back in Action updated to version 1.13


Jagged Alliance: Back in Action (PC) Launch Announcement - Screenshot 3

Kalypso has released a new update for their turn-based action-strategy title Jagged Alliance: Back in Action. The full details of the 1.13 update can be found below, but the additions and tweaks run the gamut from the addition of a new harder difficulty level to the reduction of stamina consumption in the tactical view.

For more information on Jagged Alliance: Back in Action, check out our review.

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Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.

• Added tactical mode as option on game start.
– Enemies have to be revealed via line of sight in tactical mode.
– Sound sources are marked in tactical view as well as on the minimap• Added two new achievements for tactical mode and higher difficulty.

• Added option to level recruited militia up via the location UI on the world map.

• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone).

• Added sector inventory, accessible via Character Detail Screen
– Always accessible in friendly sectors
– Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
– Accessible for militia recruitment and trading with NPCs

• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red.

• Within hostile sectors mercs need to be within 5m distance to be able to exchange items.

• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view

• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia.

• Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen

• NPC Traders restock their inventory over time (rules can be modified via characters.txt)

• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)

• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode

• Added Sound FX for melee attacks

• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon

• Added scrollbar in mail list window

• Added trash can icon to delete mail to mail window

Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange

• Fixed bugs in squad selection via list on world map

• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate

• Added missing text for Raider’s hiring dialogue

• Fixed Blood not liking Magic due to a typo

• Fixed MP53 weapon type not being specified

• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely

• Fixed orientation of 66mm rocket shot from LAW

• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them

• Fixed crash in tutorial

• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order

• Fixed guard mode would prevent mercs from letting other mercs pass them

• Fixed mail list not being cleared when starting a new game

• Fixed item swap to player inventory for stacked items on rightclick and by “loot all”-button

• Fixed bug in loner trait

• Fixed bug in tough trait

• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain

• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates

• Fixed explosions not destroying armor correctly

Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world

• Added grenade launcher ammo to the stock of some local traders

• Slightly decreased accuracy of snipers when prone

• Tweaked enemy attributes to adjust aim time in combat

• Tweaked enemy perception to accommodate introduction of Line of Sight

• Enemies drop the amount of ammo they have left in their weapon

• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)

• Reduced chance of friendly fire between enemies

• State of tanks is stored outside of levels

• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours

• Location of Limited Edition DaHonko Flakes is now randomized

• NPC traders item list is sorted by item type

• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore

• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone

Localization
• Polish language files added

• Added missing texts for French

• Added Polish translation for game launcher

Jagged Alliance: Back in Action (PC) Launch Announcement - Screenshot 1

Official Site: JaggedAlliance.com

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