Ace Combat Assault Horizon is closing in on its October 11 release date, so to get everyone primed for some air combat (see what I did there?), Namco Bandai has released additional details about the multiplayer component. For starters, there will be four modes: Co-op, Capital Conquest, Deathmatch, and Domination. Also, to help keep players abreast about their performance and the game’s ongoing updates, a website will be set up that will keep track of rankings, stats, and offer ways for the community to keep in touch with one another and Project Aces team members. Additional details about each mode, and some new shots, can be found below.
Co-op mode includes eight missions from the single-player campaign that have been re-designed and optimized for two to three players. The missions will have players attack ground targets, protect cities, and escort allies; there’s also going to be a helicopter mission (insert “Get to the choppa” joke here). Tasks will be assigned by the type of craft the player picks, so those who choose a plane equipped for ground attacks will be given the objective of taking out ground targets, and so on. Enemies will also be more difficult, and there are going to be some Co-op-only enemy aces as well. Dog Fight Mode and Air Strike Mode will also be engaged whenever players assist one another, making it easier to take out air and ground targets.
Capital Conquest is a two-team, four-player mode where each team attempts to destroy the other’s HQ. Each team’s HQ is also defended by NPC ground objects and will be invulnerable to non-ASM attacks. Targets must be destroyed in order for a team to use an ASM, while captureable respawn points will keep the teams in the fight. There will be four maps available at launch, and two DLC maps are set to be added at a later date (Tokyo and Hawaii).
Deathmatch is a standard versus dogmatch mode for two to sixteen players. Aircraft selection can be limited, and turning skills can be turned on or off. Players will win by either Kill Points, with each aircraft having a range of points from high to low, or Kill Count System, which makes all aircraft worth the same amount of points. There will be nine maps, as well as later access to the Tokyo and Hawaii DLC.
Lastly, Dominion will have teams squaring off to occupy bases scattered throughout the map. Each base will have a designated area around it that the aircraft must remain in for players to capture them, and once captured, the bases provide Occupation Points for the holding team. Fives maps are scheduled to be accessible in Dominion at launch, with the Tokyo and Hawaii DLC also stated to be supported when released.
Official Site: AceCombat-AssaultHorizon.com